"What's up LawBreakers, welcome to Patch 1.1! This is our first patch post-launch and it's pretty light weight in terms of gameplay changes. While we continue gathering tons of feedback and evaluating the state of the game, we wanted to push out some balance tweaks that we've had in the pipe that were not quite ready for launch. We also wanted to prioritize getting out some crucial bug fixes and improvements as quickly as possible. Finally, we're balancing a few of our roles and implementing some changes to help reward skilled play for the Gunslinger. Our goal with these changes is to make sure that LawBreakers delivers on it's promise of deep gameplay and skill expression."
*NEW* Open Stash Boxes while waiting in matchmaking lobby and queue!
ROLE CHANGES: Gunslinger -
"We've gotten a lot of feedback about the feeling of Gunslinger's Warp ability. Our intention with Warp is to keep it primarily as in-combat mobility option, but we understand it can leave him feeling sluggish when simply traversing the map. Gaining momentum with abilities and keeping it with well-timed skip jumps is a key mechanic in the game, so we've bumped up the impulse gained from using Warp to better help him ramp up to speed. In terms of combat Gunslinger is dominant right now, so we've nudged down his fully charged Omega damage and reduced the headshot multiplier on the TAC-knife so that it no longer one-shots squishy enemies.
Gunslinger is also getting a new mechanic. Gunslinger's identity is all about precision - with no splash damage in his kit he lives or dies by his aim. We thought this was a good opportunity to reward Gunslinger's who aim true."
Horizontal warp impulse increased 300 → 500
New mechanic: landing a fully charged Omega headshot now replenishes a Warp ability charge.
Reduced Headshot damage multiplier on TAC Knife from 1.5 → 1.25.
Reduced fully charged Omega max damage from 160 → 150.
"Harrier's Convergence ability is meant to deal tons of damage at the cost of reduced mobility, but it was so overtuned that you'd get melted before you could react to it. We're dropping the DPS on the super laser to make it easier for coordinated teams to take advantage of Harrier's vulnerability."
Decreased Harrier's Convergence ability damage per second from 500 → 400.
"The Wasp stab is getting the same precision treatment we gave to Assassin during beta. Wraith's are going to have to be more accurate if they want the full damage out of the stab."
Wasp stab base damage reduced 125 → 75
*NEW* stab precision damage → 125
BUG FIXES: Gameplay -
Fixed a bug where Gunslinger would sometime's get stuck in a state where they could not shoot.
Fixed an issue where Harrier's Shoc-Croc may not have applied damage in certain situations.
Fixed an issue where Crisper was dealing extra damage briefly after coming out of Berserk mode.
Enemy impulses now affect Wraith's Wasp Stab and Slide abilities.
Fixed in game animdynamics on all characters.
Dynamic character elements such as hair, ammo packs, and belts will now animate in game and not just in the menus.
Fixed an issue where selected gamepad presets wouldn't reset to default correctly.
Text / Languages -
Updated text for supported languages to fix issues related to achievements, scoring events, and menus.
Greatly improved match filling logic.
Most cases where a game was unable to fill to 5 players have been addressed.
PS4 KNOWN ISSUES/BUGS Voice Chat & Menus -
Voice chat is still currently disabled as we work on a fix.
The Weapon Sticker menu can be unresponsive or skip entries when navigating.
We will be releasing Patch 1.1 this Thursday, August 17, 2017 at 7am Pacific / 10am Eastern / 4pm CEST for both Steam (PC) and PS4 platforms.
All that is required will be a restart of the game/application at 7am PDT when the update is available. However, we anticipate that the service may have interruptions from 7am-8am PDT so please keep updated on Twitter, Facebook, and Discord.
Thursday, August 17, 2017
Pacific: 7:00 AM
Eastern: 10:00 AM
CEST: 4:00 PM
Thank you for your patience and understanding throughout our first week post-launch, and we hope you enjoy this quality of life update! Be sure to head over to the forums to provide feedback on this patch!
You know who’s awesome? People who supported us in our first week of LawBreakers. That means you...or it could. We’ve already got special Kinetic Blades (http://lawbreakers.nexon.net/en/news/article/24516) for everyone that plays in the first 2 weeks, but we thought we could do more to show our appreciation.
Everyone who logs into the game in the next 24 hours (that’s between now and ending on 11am PDT / 2pm EDT / 8pm UTC on Friday the 11th.) will get THREE Stash Drops once you log in after August 11th at 11am. (Limit one set of bonus Stash Drops per user account.)
If you haven’t gotten a Stash Drop yet, each one contains FOUR cases. Each case contains random in-game loot from sexy kick decals to jealousy-worthy rare character skins.
Some of the rare character skins you can get from a Stash Drop
That’s it. Dead simple. Log in. Get loot.
You brought your skill to the first week of LawBreakers, so we think you deserve it.
The day we’ve all been waiting for is finally here. Launch day for LawBreakers has arrived, and we want to celebrate with you – the community – that has supported us thus far.
Join Community Manager Lumos and Senior Game Master for a launch day livestream tomorrow, August 8 from 11-12PM PDT. We’ll be playing some community matches and giving away a Logitech G213 PRODIGY Keyboard and a G231 PRODIGY Headset.
Be sure to leave your burning LawBreakers questions in this thread, and you may get your question answered live on stream tomorrow!
DATE / TIME
Tuesday, August 8 at 11AM PDT / 2PM EDT / 8PM CEST