In Closed Beta 3, the Assassin class felt like it was in a good spot. The Arc Blades felt like her primary weapon and Romerus felt like a dependable secondary. In Open beta, the Arc Blade range was reduced from 600 to 400, the Romerus was buffed in both Magazine Size (4 > 5) and Charge speed (0.8s > 0.7s), and the Dash / Grapple cooldown was reduced (4.5s > 4s). Her Frenzy ability was also heavily buffed, increasing the AOE range (600 > 650), and health restored on a hit (35 > 70)
These changes made Assassin players play very differently in Open Beta. I noticed a lot of people heavily relying on Romerus as a primary weapon and only using their Arc Blades when they were using the Grapple or Frenzy abilities. As far as I know, this is not how Assassin was intended to be played, players are supposed to be able to use the Arc Blades and the Romerus together to kill their enemies. I typically use the Arc Blades up close and swap to Romerus to kill enemies I can't close the gap on.
The Romerus also has an issue that I'd like to bring up. Currently with the Romerus, it has a 5 round magazine, and a "Charge Fire" alternative fire that uses the whole magazine. When you left click, an instant shot that does a small but consistent amount of damage is fired and that consumes 1 of the 5 rounds of the magazine. When you right click, a charged shot that takes 0.7 seconds to fire is shot that deals a considerably larger amount of damage and consumes all of the remaining ammo in a magazine, whether it has 5 rounds left or 1 round left. With how the Romerus is now, you have the ability to fire either 1 right click, OR 4 left clicks followed by one right click. This is a 400 damage difference in-between the 2 uses of one magazine. Currently when you use a charged shot it will do full damage no matter how much ammo is remaining in the magazine at the time of use.
Here's what I think needs to be done to make Assassin played how the class was intended to be played:
Increase the Arc Blade Range to 500 from 400. This will make the Arc Blades viable as a primary once again, not bringing them up to the state that they were at in CB3.
Restore 1 Dash / Grapple Charge on every successful Arc Blade Kill - OR - Reduce the cooldown of the Dash / Grapple ability to 3 / 3.5 seconds from 4 seconds.
Decrease the health restored per hit in Frenzy from 70 to 50 / 55, to account for the range increase of Arc Blades that is previously mentioned.
When Frenzy is used, your 3 Dash / Grapple charges should be immediately restored, allowing you to close the gap on an enemy. (I've found that I typically use these 3 charges to close the gap on a group of enemies I want to use Frenzy on, and then get stuck in Frenzy without being able to reach other enemies.)
Romerus, oh Romerus... I have two different solutions to the Charge Shot issue previously mentioned that I think would put the gun in a good place.
Charge fire's damage could be scaled dependent upon the amount of remaining ammo in the magazine - OR - Charge fire can not be used unless you have a full magazine.
Overall, I believe these changes would put the Assassin class in a much better place.
Let me know your thoughts on these suggestions or if you have any of your own!