Devs I know your time is precious (I am a dev myself) so I'll be quick and concise. Apologies in advance if I come across as arrogant and / or too harsh.
You are looking at the best
aim settings a console FPS could ask. I know you have priorities and cannot implement / emulate everything you see here so I will start with the most vital aim settings LawBreakers is missing
, in order:
1) An outer threshold
slider that sets the max turn speed threshold (red circle in image).
Many early DS4 controllers, mine included, do not report correctly
when the sticks are fully pegged and suffer from what is called slow turn
. This allows to set said threshold at an earlier tilt angle, avoiding the issue. It also allows to get rid of the misleading "Dual Zone" aim style by allowing the player to decide exactly where his max turn speed threshold (the outer zone of the Dual Zone) lies.
2) An aim smoothing
slider that controls how much your input is averaged.
Many old school hardcore players prefer a 1:1 non-adulterated
reflection down to the smallest, twitchiest inputs. The current smoothing is a bit on the high side which can be wrongly perceived as input lag.
3) A response curve
slider spawning from completely linear at one end to a high degree exponential at the other end (blue graph in image).
Let the players decide exactly
what response curve better suits them. To avoid overwhelming new players keep a few pre-defined response curves with names like "Smooth" or "Twitchy".
These are the must-haves LawBreakers requires if it wants to boast world class console aim configurability that matches its world class fast paced, gravity defying combat. At the moment the console aiming lags behind the top tier gameplay.
I appreciate any attention you can spend towards this matter. And a big THANK YOU for having a separate console section on the forums.