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TRENCH FEEDBACK

Comments

  • EpoxyEpoxy
    LawBreakers Rep: 1,160
    Posts: 83
    Member
    omrizod wrote: »
    Forgot to mention, both Assassin's and Wraith's melee feels too short. It really does. I'd kick it back at least to 475.
    Kicks btw, I rarely kick recently for some reason, so I don't know about the kick's range.

    Try posting this stuff in the beta feedback section, this thread is titled "TRENCH FEEDBACK" in the Map Feedback section for a reason: they want feedback on the new map.
  • omrizodomrizod
    LawBreakers Rep: 215
    Posts: 9
    Member
    Sometimes killing each other at the same time counts as a grave kill?
    Is this intentional?
    Because usually grave kills are by grenades and such, which cause damage a few seconds after used
  • EpoxyEpoxy
    LawBreakers Rep: 1,160
    Posts: 83
    Member
    omrizod wrote: »
    Sometimes killing each other at the same time counts as a grave kill?
    Is this intentional?
    Because usually grave kills are by grenades and such, which cause damage a few seconds after used

    Still the wrong thread.
  • TheMarc3TheMarc3
    LawBreakers Rep: 620
    Posts: 11
    Member
    10/10 would buy if it was a separate game!
  • KiraysKirays
    LawBreakers Rep: 620
    Posts: 21
    Member
    Trench might be my favourite map of all.
    I appreciate how open it is. It prevents clusters and every location felt easily accessible and nothing hidden.

    Please give us more maps of this kind.