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My current issues with the Assassin and Wraith
So I have been playing the beta for a while now and I am loving the patches, the game feels a lot better, However the assassin feels like a 1 trick pony again as the melee distance has been reduced and unlike the wraith class the assassins melee doesn't propel you forward, putting it at a disadvantage in most fights.
Playing the assassin class you have to rely a lot on the shotgun because of this, although it is better than the previous 2 beta's it still feels a bit off. I would either like the assassin class to have a slightly higher melee range than the other classes or maybe instead enjoy a bit of propulsion when you melee, but less than the wraith class.
The wraith class is still performing a little too well, which is visible by the vast majority of players picking him leading to matches which often have 3 wraiths on either team. My experience playing the wraith doesn't actually feel like there has been much of a change other than the reduction of usefulness of the stab which is still great. My biggest irk with the class is that its just too easy to track targets as the wraith due to his mobility being by far the best of all the other classes and his rapid fire smg with superb precision and capacity for head shots. I realize that balancing this class is very complicated because of the very nature of mobility in the game, however I believe that either removing the ability for head shots from the class or reducing the damage output of the smg making head shots seem more important as a target will set the character more in line and have a bit of a higher skill boundary which I believe is the most important for the wraith right now as he's just simply too easy to excel with.
- How do you feel about the Wraith class?24 votes
The Wraith class is fine. 46% (11 votes)
The Wraith class should not have the ability to headshot. 4% (1 vote)
The Wraith class should be able to head shot but should have less damage on the SMG. 33% (8 votes)
The Wraith class needs a different kind of nerf. (Please comment a suggestion) 17% (4 votes)