Epoxy wrote: »
Need an "interact" hotkey that allows you to pickup the ball instead of just walking over it. That same hotkey could throw/pass the ball as well which would be especially fun if the ball carrier had some sort of debuff while carrying. Also, the shield on the ball slows the pace down unnecessarily, get rid of the shield and make players shoot/throw the ball into a goal of some sort (repurposed 0g spheres would be phenomenal). The pace would increase drastically making it more intense and fun to play while also decreasing prevalence of cheese strats. Blocking shots, intercepting passes (maybe tanks could even throw harder/farther than squishy mobile fraggers to add yet another layer of strategy) and range-dependent scoring (ie: FGs vs 3s in basketball) would be a huge shot of hype-roids in Blitzball's arm imo. You'd increase the potential for comebacks and make winning/losing feel better without as much cheesy crap as the current iteration has.
Trying to balance each game mode on every map is a big problem though tbh I think. Having specific maps balanced for 1-2 modes each would add more esports strategy with map picks/bans and would improve the overall quality of gameplay as each map would then be tailored to highlight each mode's strengths and mitigate its' weaknesses.
If it's not clear, btw, I'm looking at all of this from a purely competitive POV. Blizzard is afraid to cater to the highest skill players like DOTA does and are actively **.** their comp/pro scene in the process in the hopes of encouraging more casual players to buy loot boxes. I really don't want BK to shy away from giving the competitive scene everything it needs/wants to flourish. No need to artificially try to create a pro scene (again, like Blizz did horribly) but if the game is continuously balanced for competitive gameplay LB has a lot of potential to organically develop a very healthy pro scene imo.
EDIT: Also, what if you had multiple goals you a ball-carrier could score on? 5 pts for scoring at "hard" goal locations (ie: requires you to "shoot" the ball into a highly exposed or easily defensible net and 2 for scoring at "easy" goal locations (like current "run over this spot" goals)? Match becomes a bo5, ball respawns 3x after a goal or shot clock violation, team with most points after 3 balls wins the round. Shot clock extends 5-10s with passing but has rapidly diminishing returns. Ball-carrier has his damage heavily gimped but retains everything else in his kit.
RamoneMisfit wrote: »
It is indeed very easy to score on the opposite team due to the maps being rather small considering the type of mobility you have as you are able to fly through one end of the map to the other. What they can do is block certain paths leaving one or two open... this would make it easier for the defending team to defend of course since they will have a better idea of where the carrier will be coming from; And it would also encourage everyone else on the carrier's team to act using teamwork to wipe out the aforementioned defense.
VoodooKills24 wrote: »
As the others have said, it honestly ends up not being much fun because if an Assassin picks up the ball, which there are usually 2 or 3 of on a team in my games (please add a class limit!), then they cap the ball in 2 seconds or so with ease. I'm in favor of the losing your abilities idea, but would rather it just be your movement ability. If nothing else, this would at least make it more fair AND increase the need for teamwork and cooperation. I feel like cutting all abilities is a bit much but would definitely be doable with just the movement reduced. Increasing map sizes slightly would be good too and not just for this mode in my opinion, but that seems less likely.