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Assassin - Visuals don't match gameplay
As much as I like the Assassin role, conceptually, in-game it seems to be the worst class to fight against, mainly because when an Assassin attacks the player, the attacks often don't seem to match visually with the gameplay, meaning that the player feels like he is at a safe range to avoid getting hit, but will still get hit either from afar, through walls, etc.
Here is a series of clips that I hope will help illustrate those issues.
Issue 1: Seems completely out of range on the first hits
Issue 2: Seems completely out of range
Issue 3: Hits through walls
Issue 4: Seems out of range
Issue 6: Out of range
Issue 7: Out of range
1. The assassin can hit the player when she looks out of range. Players feels safe and yet still gets hit, making it really difficult to identify, understand and keep a safe distance.
2. The attacks of an assassin can pass through walls.
The gameplay is in sync with the visuals. The assassin successfully hits the player when she seems to be at the right range.