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Some Juggernaut improvements
Charge leap - blind fire now feels good. No weird delay.
With that in mind , is it possible to do the same for
1. Kick - has 1+sec delay before I can leap and kick
2. Reload - has the same delay before you can start reloading, not good
Also, while at it, is it possible to improve charge collision timing
as of right now it has a slight stop and a short delay before it registers as a knock-back?
It just doesn't feel smooth. If I am to charge through the pack of enemies I'd like to be able
to do it without hiccups and be on my way. Same goes for single target charge.
Please, give some love to juggs. Stop ignoring this class.