to the people from developers team/publishers,
who will/will not read it,
will/will not ignore it,
the guy who's in charge for public stuff will/will not just respond in commonly way ("we take note of") or/and
will/will not forward it to the developers team/publishers:
// introduction end
again, the headline is self-explaining.
I actually don't even need to write it down that the forums are full of complains about "enforcer being too strong".
I actually don't even to write it down that the ingame game's chat is every night full of people complaining "enforcer being too strong".
I actually don't even need, but I could, post all the screenshots of enforcer players heavily dominating the matches I've been in or saw during streams.
The situation is:
- in every match where there is not enough team communication, or the teams aren't balanced properly (they mostly not balanced properly due to developers matchmaking system being far from perfect,
player experience differences and amount of online players), players which playing enforcer are having a bigger impact than other classes, objective- and especially kill-wise (kill/death ratio).
This happens in all gamemodes: "objective", "skirmish", "competitive".
As some have seen the tournament matches being live streamed: it will happen way less/enforcer having less impact in those matches, since there is enough team communication, the teams balanced properly and the players
experience is somewhat equal.
Enforcer is too strong being played by someone who is experienced.
Enforcer is not too strong being played by someone with few experience.
That's way there are tons of matches enforcers playing "30:5" and less experienced enforcer players "6:15" (k-/d-ratio).
So: Make enforcer weaker being played by experienced players.
The patch "enforcer - 25 health" is ... a joke! That's not what the playerbase wanted and hadn't helped at all!
The situation is:
Enforcer, Gunslinger, Vanguard is a trio!
Gunslinger somehwhat counters enforcer, means, is stronger than him while fighting on the ground/in the air.
Enforcer is stronger than vanguard while fighting on the ground.
Vanguard is stronger than Enforcer while fighting in the air.
Gunslinger vs Enforcer: The gunslinger patch concerning the "omega weapon" rewards only experiend players and curtails the "spamm omega shot" players which are not good.
This means: players who picked gunslinger, the ones who "spamm omega shot" players which are not good" and fought an experienced enforcer player are now even WEAKER than before vs an enforcer.
Only the experienced gunslinger players - who are few and not enough, since enforcer is easier to play and thus more good enforcers players than good gunslinger players are playing - are now a tad stronger vs enforcer.
This means: YOU MADE ENFORCER EVEN STRONGER.
Vanguard vs Enforcer: You publishers/developers decided to make vanguard weaker, fighting on the ground in the air.
This means: YOU MADE, AGAIN, ENFORCER EVEN STRONGER.
After hours of playing now, after the patch, this is exactly what I've experienced. Enforcer feels stronger/having more impact.
Players trying to pick more gunslinger to counter enforcer, fail at it.
Gratulation! A class already stronger than the others, has gotten even stronger. "-25 health" hasn't helped at all.