Rohan Rivas here, communications dude from Boss Key Productions, and I want to give everyone a quick update.
It's been nearly two weeks since our first closed public Beta and the team is hard at work iterating on the game. The first closed public Beta was extremely valuable to us, as it provided important feedback on a lot of things, from balance issues to bugs, and everything in-between. Last week the team weighed feedback versus backend telemetry and data in an effort to inform changes to the game. Right now, programmers, engineers, QA and more are getting back into the game to hammer away, not only to further develop the game based on your feedback, but also add MORE to the next closed public Beta. This process takes time, and as we've said before, we're not doing these Betas as lip-service marketing for the game, they're real Betas, intended to improve the game experience. It'll be worth the wait.
So, while the team works hard, I want to assure our community that it won't be another eight months between closed Beta 0.1 and 0.2 - and that's a good thing!
From our end of things on the community side, we're going to continue to do some fun stuff to make the journey to closed public Beta 0.2 feel less long. New videos, contests, behind-the-scenes info, etc is all coming your way, starting with a lengthy (but crazy-interesting!) Q/A with our Lead Designer Dan Nanni featuring his developer insights regarding game balance. Our Community Manager Britt Webb sat down with Dan late last week to discuss the game balance process.
Everyone, thanks for joining us on this crazy ride. All of us at the studio can't wait until you can get your hands on the next closed public Beta and know that we're working hard to make that happen as soon as we can.
Britt, take it away! Read the full article ---> here
<---over at our studio website and please let us know your questions in the thread below.